AI Insights · Timothy · January 2022
Performance of Top 5 Slime Games on Android in Mexico Q4 2021
In Q4 2021, the top 5 slime games on Android in Mexico saw varied performance in weekly revenue, downloads, and active users. Detailed insights from Sensor Tower reveal the trends.
In the fourth quarter of 2021, the top 5 slime games on the Android platform in Mexico exhibited diverse performance metrics in terms of weekly revenue, downloads, and active users, according to data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND experienced a fluctuating trend in weekly revenue, ranging from $12 to $33. The game saw its highest revenue of $33 in the last week of October and maintained a relatively steady revenue around $28-$31 during December. The number of weekly active users gradually declined from approximately 15.2K at the start of the quarter to 12.2K by the end.
Fluid - Trippy Stress Reliever by DoGreat Technologies saw modest weekly revenues, peaking at $15 in the final week of December. Weekly downloads were low but showed a notable increase to 18 in the last week of December.
Slime Games for Teens from Kids Food Games Inc. recorded its highest weekly revenue of $21 in early November. Weekly downloads peaked at around 1.2K in the first week of December, and weekly active users saw a high of 1.03K in the same week before dropping to 118 by the end of the quarter.
World of Slime Simulator Games by Tech Consolidated Inc. had consistent but low weekly revenue, ranging between $3 to $5. The game saw a brief spike in downloads to 134 in the last week of November, and active users peaked at 138 in the same week before falling to 68 in early December.
Super Slime Simulator: DIY Art from Dramaton showed strong performance with weekly downloads ranging from approximately 16.4K to 26K. The game maintained a high number of active users, starting at 111.5K and ending the quarter at 93.1K.
For more detailed insights and trends, visit Sensor Tower.